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81. Docking ships into motherships!!!! - in Player Features and Ideas Discussion [original thread]
ALso, they are not motherships anymore, they are super carriers.
- by Loius Woo - at 2012.08.27 19:17:00
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82. (mini) freighter. - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: I know this was brought up a couple of times, but couldn't find anything. A mini freighter or even a revamp of the indys we already have, many even a t2 version. I've noticed slot of contracts ranging from 20K-100K car...
- by Loius Woo - at 2012.08.27 19:09:00
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83. Local intel: a thought experiment - in Player Features and Ideas Discussion [original thread]
I would say that in addition to what you have said, detection by any friendly ship's scanner should increase the probability and timeliness of being detected and added to local. So perhaps any D-scan that returns the unfriendly ship, would automa...
- by Loius Woo - at 2012.08.26 18:38:00
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84. Give us radar - in Player Features and Ideas Discussion [original thread]
I say call it "Subspace Anomaly Detection and Ranging (SADAR)". Also, there is a problem with it as you describe and that is the warp in ability for things at close range. That means that snipers are even more screwed than they were by on grid sc...
- by Loius Woo - at 2012.08.26 18:31:00
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85. [PROPOSAL] Change to ECM - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: I believe ECM is currently working as intended. You are repeating yourself. Also, I stated that I understand that ECM is working as it is intended to work, but that the ramp up for it is not in any way graceful and that it is...
- by Loius Woo - at 2012.08.26 04:02:00
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86. [PROPOSAL] Change to ECM - in Player Features and Ideas Discussion [original thread]
I figured out the issues I was having with the math and have now posted a new second post and a link to the excel spreadsheet I used to figure it all out. Please discuss.
- by Loius Woo - at 2012.08.26 02:55:00
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87. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
This has to be the greatest thread ever. Truly Epic.
- by Loius Woo - at 2012.08.26 01:43:00
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88. [PROPOSAL] Change to ECM - in Player Features and Ideas Discussion [original thread]
It is often discussed that the current implementation of ECM is overpowered. I am not taking this as a given, but acknowledge that the way ECM works can be; 1. Frustrating for those affected by it and 2. overshadowing of other EWAR types. I have ...
- by Loius Woo - at 2012.08.25 18:05:00
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89. [PROPOSAL] Change to ECM - in Player Features and Ideas Discussion [original thread]
Reserved
- by Loius Woo - at 2012.08.25 18:05:00
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90. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Usagi Toshiro wrote: I like the idea of a high sec carrier. I support it having limited use of fighters for defense. Why? Because fighters are cool. It adds a bit of immersion for those of us that RP in our minds if not in actions. I like the...
- by Loius Woo - at 2012.08.24 19:55:00
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91. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Liem Achasse wrote: I just got through reading the entire post (I skimmed some of the trolls) and I can't believe what OP has to put up with. 2 Cents In order to get Dev attention, I think the simplest proposal is often the best. I think subs...
- by Loius Woo - at 2012.08.24 16:16:00
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92. gas mining barge - in Player Features and Ideas Discussion [original thread]
I like what I envision, but what do you envision?
- by Loius Woo - at 2012.08.24 03:04:00
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93. [IDEA]Consumable Drones - in Player Features and Ideas Discussion [original thread]
Tenris Anis wrote: Risk vs Reward is good. Thank you, it looks like at least someone gets it.
- by Loius Woo - at 2012.08.24 02:28:00
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94. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Bentakhar wrote: There is something on these forums that is fascinating: People don't want new ships added to the game. When incarna was deployed there was this massive 'riot' of people complaining that the core aspect of the game (spacesh...
- by Loius Woo - at 2012.08.24 00:05:00
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95. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: What dire situation is likely or possible to happen when there is a cloaked ship in local that is not possible or likely when they are not there or not cloaked? Again I ask since you cannot or will not answer this simple qu...
- by Loius Woo - at 2012.08.23 22:45:00
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96. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Zemfadel wrote: Loius Woo wrote: What about the guys one jump over? Of the guys who are headed your way in a gang? Again, its a false dilemma, you don't have to quit playing because someone is cloaked, there is no advantage being had. Im...
- by Loius Woo - at 2012.08.23 21:22:00
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97. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Zemfadel wrote: afk cloaking gains you an advantage by forcing other players to either treat you as an active player and stop local activity (even when your inactive) or treat you like your afk and go about their business. in the first situatio...
- by Loius Woo - at 2012.08.23 21:11:00
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98. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Zemfadel wrote: The point is, being able to gain an advantage over other players while your afk = flaw What advantage? If he is AFK then he is not getting any advantage, and if he is not AFK, then cloaking is working as intended. I agree ...
- by Loius Woo - at 2012.08.23 20:18:00
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99. Escort Carriers - in Player Features and Ideas Discussion [original thread]
CaleAdaire wrote: I've read alot of these ideas for "Mini-Carriers" and quite a bit I see "Bridging the gap between BS's and Carriers" as a big supporting argument. Just so those people know, there already is a pretty strong carrier line to fol...
- by Loius Woo - at 2012.08.23 19:49:00
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100. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Original Post is Updated: Added Tech 2 version ideas to OP Ship Maintenance Bay removed from Tech one version Removed capital remote repair and changed to Large remote repair Bonuses updated to reflect a single role per ship focus in the following...
- by Loius Woo - at 2012.08.23 19:21:00
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